#Civ 6 patch noes update
Properly update siege status of a city when units die, are deleted, etc.Fixed an issue that caused zone of control UI to show between religious units of the same player.Properly abort all spy missions if a city changes hands.Fixed an issue with embarked units not being able to heal in friendly territory.Fixed a bug preventing Ranged Cavalry class units from receiving the combat bonus from the Spear of Fionn ability.Support units can now be levied from City-States.Fortified or Sleeping units that have been expelled from a city will now properly ‘wake up’.Fortified units will now properly ‘wake up’ after being attacked.Fixed several issues with obsolete units appearing in the production menu for a city.Units levied from a city-state will now retain any promotions earned while controlled by a player.Abundant resource will spawn sea luxuries.Warrior Monks now benefit from Great Generals and can earn the Spear of Fionn promotion.If a spy is traveling to a city that changes hands, abort travel and return them to your capital.Apostles could run out of random promotions to choose from.Gold and Faith rewards from Tribal Villages now scale with Game Speed.Ĭivilization 6: Rise and Fall General Bug Fixes.Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack.Reduce Science per population from 0.7 down to 0.5.Boost number of random Apostle Promotions from 2 to 3.Pillage rewards are now displayed in the tooltip of the Pillage action button.Naval combat changes – Bombard land units are now more effective against naval units, Ranged land units are less effective against naval units.‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.Healing plunder reward from Farms reduced from 100 to 50.Barbarian difficulty has been updated to scale with each difficulty level.Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.Government Policies that increase production on Melee class units now include Anti-Cavalry class units.Diplomatic actions now scale with game speed.Make sure that production is credited.Ĭivilization 6: Rise and Fall Balance Changes
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#Civ 6 patch noes full
Here is the full list of changes: Civilization 6: Rise and Fall Enhancements Among other things, the patch makes some changes to the behavior of the AI opponents, improves the user interface and unscrews the general balancing. The extension can now be purchased on Steam for 29.99 euros on the digital way.īut that’s not all: the developers have released a new update for Civilization 6, which will automatically be downloaded the next time the game starts. A total of eight new civilizations, such as the Mongols, the Dutch and the Scots make their début, all with special units and individual abilities. For example, the developer Firaxis Games has published the extensive add-on Rise and Fall.
Today, Thursday, February 8, 2018, fans of the strategy game Civilization 6 ( now buying for € 26.50) will have a double reason to celebrate.